Meet Hinge

Hinge games is a new company founded by game industry veterans who have worked on some of the largest franchises in the industry. With over 50 years of combined industry experience on games like Tony Hawk, Assassin’s Creed, Deus Ex: Mankind Divided, the new Tomb Raider trilogy, Star Wars Battlefront 2, Mass Effect: Andromeda, The Secret World, Rango, Far Cry 2, Gun, Gears of War, Gangstar, Sonic Boom, Wet, Silent Hill, and The Golden Compass, we are an incredibly experienced and talented team that knows how to make fun and exciting games.

 
Chapel.jpg

Chapel Concept Art

 

Origins

Jacque, Eli, and Bjorn have worked together at Behaviour and Eidos Montreal for several years as the technical backbones of their respective departments and as managers of large internal and external outsourcing teams of over 30 people. Although they have adjacent skill-sets, they share the same ideals about proper scoping, smart iteration, and a focus on shipping games. They have collaborated to find and implement elegant solutions to complex problems and have developed systems to avoid similar problems in the future.

 
Bjorn.jpg

Bjorn Swenson - Producer / Director

Bjorn has 14 years of Experience in the video game industry as a level designer. In that time, he has shipped 10 games. He is intimately familiar with what it takes to hit the highest levels of quality. Bjorn’s level designs in Assassin’s Creed, Rise of the Tomb Raider, Mass Effect: Andromeda, and Star Wars: Battlefront 2 is some of the highest regarded work in these games.

Bjorn is an expert scripter with a proven track record of building finely tuned exotic gameplay (Boss fights and other unique experiences). He has designed and built all of the core systems for Project Neith.

Jacque.jpg

Jacque Choi - Artistic Consultant

Jacque has worked as a 3D Artist in the games industry for over 18 years. He’s worked on titles such as Tony Hawk’s American Wasteland, Gun, Tony Hawk’s Project 8, Far Cry 2, Deus Ex: Mankind Divided, and Shadow of the Tomb Raider. During his time as a lead, he has managed several art teams and outsourcing across several disciplines.

His dedication to art placed him as a finalist in several online art competitions such as Dominance War, and Polycount Brawl. His art has also been selected to be included among the most popular games in the world DOTA 2, and Team Fortress 2 for Valve.

Jacque has been teaching as an Adjunct Instructor at Champlain College of Vermont for over 7 years, passing on his knowledge and experience to the next generation of Video Game Artists, and has contributed articles to Vertex Magazine.

Eli.jpg

Eli Hason - Audio Director

Eli Hason has worked as a Sound Designer in Games since 2007, and has shipped Thief, Wet, Sonic Boom, Silent Hill, The Golden Compass, Naughty Bear, MySims Sky Heroes, and the upcoming Underworld: Ascension.

Eli is often relied on as the technical backbone of the audio team, implementing key audio features, managing all outsourced dialogue assets and localization, all audio implementation, LUA scripting, and developing occlusion/obstruction systems while dealing with streaming.

Bruno.jpg

Bruno Afonseca - Technical Art Consultant / VFX

Bruno has 8 years of Experience in the Video game industry. He is an expert in Visual Effects, Modeling, Texturing and Animation. He is currently working at Coalition. Bruno teaches at Champlain College and has given several talks explaining his methods to help less experienced artists grow and advance in the industry. Bruno’s insight and experience into all aspects of the artistic pipeline makes him an excellent technical backbone to the art team.