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      <image:title>DevStreams - Hinge Games Dev Stream 13 - New Game Plus</image:title>
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      <image:title>DevStreams - Hinge Games Dev Stream 01 - Puzzle Builder</image:title>
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      <image:title>About - Bjorn Swenson - Producer / Director</image:title>
      <image:caption>Bjorn has 14 years of Experience in the video game industry as a level designer. In that time, he has shipped 10 games. He is intimately familiar with what it takes to hit the highest levels of quality. Bjorn’s level designs in Assassin’s Creed, Rise of the Tomb Raider, Mass Effect: Andromeda, and Star Wars: Battlefront 2 is some of the highest regarded work in these games. Bjorn is an expert scripter with a proven track record of building finely tuned exotic gameplay (Boss fights and other unique experiences). He has designed and built all of the core systems for Project Neith.</image:caption>
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      <image:title>About - Eli Hason - Audio Director</image:title>
      <image:caption>Eli Hason has worked as a Sound Designer in Games since 2007, and has shipped Thief, Wet, Sonic Boom, Silent Hill, The Golden Compass, Naughty Bear, MySims Sky Heroes, and the upcoming Underworld: Ascension. Eli is often relied on as the technical backbone of the audio team, implementing key audio features, managing all outsourced dialogue assets and localization, all audio implementation, LUA scripting, and developing occlusion/obstruction systems while dealing with streaming.</image:caption>
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      <image:title>About - Jacque Choi - Artistic Consultant</image:title>
      <image:caption>Jacque has worked as a 3D Artist in the games industry for over 18 years. He’s worked on titles such as Tony Hawk’s American Wasteland, Gun, Tony Hawk’s Project 8, Far Cry 2, Deus Ex: Mankind Divided, and Shadow of the Tomb Raider. During his time as a lead, he has managed several art teams and outsourcing across several disciplines. His dedication to art placed him as a finalist in several online art competitions such as Dominance War, and Polycount Brawl. His art has also been selected to be included among the most popular games in the world DOTA 2, and Team Fortress 2 for Valve. Jacque has been teaching as an Adjunct Instructor at Champlain College of Vermont for over 7 years, passing on his knowledge and experience to the next generation of Video Game Artists, and has contributed articles to Vertex Magazine.</image:caption>
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      <image:title>About</image:title>
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      <image:title>About - Bruno Afonseca - Technical Art Consultant / VFX</image:title>
      <image:caption>Bruno has 8 years of Experience in the Video game industry. He is an expert in Visual Effects, Modeling, Texturing and Animation. He is currently working at Coalition. Bruno teaches at Champlain College and has given several talks explaining his methods to help less experienced artists grow and advance in the industry. Bruno’s insight and experience into all aspects of the artistic pipeline makes him an excellent technical backbone to the art team.</image:caption>
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